Hmm, where should I start?
I'm intending to make this a hub for rigging and technical direction resources, because let's face it - there's not much of anything like that out there for us, which is really, really sad. Simply stated, if you have good resources send them, and I'll keep this place as up to date as I can. I know this is a simple blog, but it would also be nice to have some sort of question area or FAQ. If you have a rigging question, I'd be happy to help in any way possible, and if I can't, I'm sure the group of talented TDs that I am lucky enough to call my friends (HEY GUYS) certainly can.
As for me - I am an aspiring character TD, currently a junior at Cogswell Polytechnic College. I specialize in rigging in Maya, though I am trying to learn Houdini as well as Blender. I can script in MEL fairly well, and my next language to tackle will be Python. I've been interested in rigging for quite a while, although I'm more artistic than technical. I've done some rigging and TD work for a few projects, and I try to pick up as many small projects as I can to build me experience.
So lets get this thing started!
serialization fun! - I’ve been tinkering around with this little project for awhile now. I’ve always wanted to try to write a simple little serialization format. I know there...
6 years ago