I just wrote a fully functional, fully animatable seamless IKFK arm setup. Ohhhh man this took me so long to figure out, but my animator is going to love me!
Since I can't post files because of NDA stuff, I am going to implement this on one of my rigs when I get time and post it. The seamless setup looks similar "physically" (as physical as you can get digitally, I guess) as the final setup here, except I could not use the ZooToolBox plugin to implement it.
It is set up via scriptNodes, but unlike a few rigs I've looked at the switched follow each other when animated (as opposed to rigs where the setup is seamless, but animation is a whole different story) and is accessible from the channel box using a specially set up attribute. The only drawback I am running into is because the node is running on an attribute change, undoing is a tad difficult...also, the elbow pops every so often. I'm not entirely sure why, but I think it has something to do with the offset group on the pole vector. I will try to iron this out next.
I'm really excited - aside from the Rubiks cube, this is the most complex script I've written yet, and it'll actually be applicable in production!
serialization fun! - I’ve been tinkering around with this little project for awhile now. I’ve always wanted to try to write a simple little serialization format. I know there...
6 years ago